Authors:
Teewoon Tan, School of Electrical and Information Engineering, University of Sydney, Australia (Australia)
Hong Yan, School of Electrical and Information Engineering, University of Sydney, Australia (Australia)
Page (NA) Paper number 1416
Abstract:
In this paper, we propose a new method for computerized human face
recognition using fractal transformations. The popular use of fractal
image coding has been for image compression. It is only recently that
their uses for object recognition are being explored. We will show
that by utilizing the intrinsic properties of block-wise self-similar
transformations in fractal image coding we can use it to perform face
recognition. The contractivity factor and the encoding scheme of the
fractal encoder are shown to affect recognition rates. Using this method,
an average error rate of 1.75% was obtained on the ORL face database.
Authors:
Chung-Lin Huang,
Ming-Shan Wu, Electrical Engineering Dept., National Tsing-Hua University, Hsin-Chu, Taiwan (Taiwan)
Page (NA) Paper number 1576
Abstract:
This paper introduces a multi-PDM method and Hidden Markov Model for
gesture image sequence interpretation. To track the hand shape, it
uses the PDM model which is built by learning pattern of variability
from a training set of correct annotated images. For gesture recognition,
we need to deal with a large variety of hand-shape. Therefore, we divide
all the training shape into a number of similar groups, with each group
trained for an individual PDM shape model. Finally, we use the HMM
to determine model transition among these PDM shape models. From the
model transition sequence, it can identify the continuous gesture denoting
one-digit or two-digit numbers.
Authors:
João L Maciel,
João P Costeira,
Page (NA) Paper number 1658
Abstract:
This paper presents a method to automatically synthesize human face
images from holistic descriptions. We compactly represent the face
set by a small set of prototypes, wich can be used in simple ways to
generate controlled morphings. This becomes possible because separation
of 2D-shape and texture provides a faithful, closed and convex representation
of images, and smoothes the mappings between images and their properties.
With this approach, the user watches an image being continuously morphed
according to his indications, and the synthesized images always obey
the natural physiognomic constraints.
Authors:
Peter Morguet, Munich University of Technology, Germany (Germany)
Manfred Lang, Munich University of Technology, Germany (Germany)
Page (NA) Paper number 1659
Abstract:
Continuous hand gesture recognition requires the detection of gestures
in a video stream and their classification. In this paper two continuous
recognition solutions using Hidden-Markov-Models (HMMs) are compared.
The first approach uses a motion detection algorithm to isolate gesture
candidates followed by a HMM recognition step. The second approach
is a single-stage, HMM-based spotting method improved by a new implicit
duration modeling. Both strategies have been tested on continuous video
data containing 41 different types of gestures embedded in random motion.
The data has been derived from usability experiments with an application
providing a realistic visual dialog scenario. The results show that
the improved spotting method in contrast to the motion detection approach
can successfully suppress random motion providing excellent recognition
results.
Authors:
Ara V Nefian,
Monson H Hayes III,
Page (NA) Paper number 2131
Abstract:
In this paper we describe an embedded Hidden Markov Model (HMM)-based
approach for face detection and recognition that uses an efficient
set of observation vectors obtained from the 2D-DCT coefficients. The
embedded HMM can model better the two dimensional data than the one-dimensional
HMM and is computationally less complex than the two-dimensional HMM.
This model is appropriate for face images since it exploits an important
facial characteristic: frontal faces preserve the same structure of
``super states'' from top to bottom, and also the same left-to right
structure of ``states'' inside each of these ``super states''.
Authors:
Adnan M Alattar,
Sarah A Rajala,
Page (NA) Paper number 2272
Abstract:
The computerized process of locating human facial features such as
the eyes, nose and mouth in a head and shoulders image is crucial to
such applications as automatic face identification and model-based
video coding. In this paper, a new model-based algorithm for locating
these major features is developed. The algorithm estimates the parameters
of the ellipse which best fits the head view in the image and uses
these parameters to calculate the estimated locations of the facial
features. It then refines the estimated coordinates of the eyes, mouth,
and nose by exploiting the vertical and horizontal projections of the
pixels in windows around the estimated locations of the features. The
algorithm has been implemented and tested with over twelve hundred
images, and simulation results indicate that the algorithm is robust
to variations in subject head shape, eye shape, age, and motion such
as tilting and nodding of the head.
Authors:
Anastasios Tefas,
Yann Menguy,
Constantine Kotropoulos,
Gael Richard,
Ioannis Pitas,
Philip Lockwood,
Page (NA) Paper number 2322
Abstract:
This paper addresses the problem of compensating for variable real
recording conditions such as changes in illumination, scale differences,
varying face position. It is well known that the performance of any
face authentication/ recognition algorithm deteriorates significantly
in the presence of the aforementioned conditions as well as the expression
variations. The use of simple and powerful pre-processing techniques
aiming at compensating for variable recording conditions prior to the
application of any authentication algorithm is proposed. It is shown
that such an approach overcomes indeed the image variations and guarantees
an almost stable performance for the Morphological Dynamic Link Architecture
developed within the European research project M2VTS.
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